New developments in Extended Reality (XR) technologies, which includes virtual reality, augmented reality, and mixed reality, promise to transform how we train. Research results in manufacturing support this promise and innovative ideas are generating a multitude of new projects. How do we ensure we are getting the best return on investment (ROI) when using XR before we commit significant resources? What do we need to account for in advance before we invest in XR training solutions? What are the limitations in developing sound competencies and proficiencies in learners using XR technology during training? To download, please click on the following link.